Guides

Cleaner Company Locations & Facilities Guide

Orbital restaurants, rogue labs, ice stations—and every other disaster the Star Wipers get paid to erase.

Last updated:

Locations Guide

Cleaner Company sells a simple travel brochure with terrible fine print: Star Wipers deploy to the galaxy’s worst disaster sites and leave them sparkling. Contracts span spacecraft, moon bases, orbital restaurants, alien research facilities, and beyond. This locations guide explains the places you can already play—Flying Canteen in the free demo, Experimental Laboratory and Polar Facility from the playtest—and how those biomes teach the systems you will lean on for the 2026 Steam and Epic full release from Wildflame Studio and Mythwright.

Pair this page with Getting Started for tools mindset, the Demo walkthrough for Canteen routing, and Survive threats when the locals still have a pulse.

How to read a Cleaner Company location

Every facility is a mix of:

  • Mess grammar — Liquids, solids, stains, spores, bodies, and physics toys.
  • Layout grammar — Sightlines, staging rooms, choke points, verticality.
  • Threat grammar — Optional monsters, environmental killers, slapstick hazards.
  • Fantasy grammar — Why the company sent you (restaurant reclaim, containment failure, polar research collapse).

Your job is not tourism. It is throughput: secure, clear solids, mop liquids, detail, extract.

Flying Canteen (free demo)

Fantasy: A cosmic restaurant known for cheap food and spectacular views, now a bloody wreck.

What you practice: Dense interior cleaning, booth-and-kitchen zoning, alien chicken chaos, and co-op etiquette in tight service corridors.

Player tips:

  • Stage tools off the main dining showpiece floor.
  • Solids and bodies before fine mopping.
  • Treat chickens as moving props—herd deliberately.
  • Decide monsters on/off before you care about inspector scores.

Deep routing: Demo walkthrough. Squad doctrine: Co-op guide.

Experimental Laboratory (playtest)

Fantasy: An abandoned research outpost where experiments spiraled out of control.

What you practice: Containment-bay tension, toxic leaks, damaged systems, and specimen-aware security while still hitting cleaning objectives.

Player tips:

  • Expect broken pods and hostile leftovers—Security earns its keep.
  • Do not powerwash “mystery fluids” into already-closed labs without a plan.
  • Use short clears: secure a wing, clean it, close it, expand.
  • Re-check Demo & playtest notes for what carried into later builds.

Polar Facility (playtest)

Fantasy: A remote research station on an ice planet where extreme temperatures directly impact gameplay.

What you practice: Environmental pressure layered on top of standard mess physics—pacing, pathing, and not stranding your mop main across a frozen footprint.

Player tips:

  • Keep the squad geographically tighter than in a cozy restaurant map.
  • Factor cold friction into fight-or-clean decisions; long kites are expensive.
  • Staging rooms matter even more when travel hurts.
  • Compare cold hazards with creature hazards in Survive threats.

Broader contract types teased for the full game

Marketing and feature lists repeatedly point at:

  • Abandoned space stations and long-forgotten corridors.
  • Ruined restaurants and hospitality disasters (Canteen is the demo proof).
  • Alien research facilities (Laboratory energy).
  • Spacecraft and moon bases.
  • Unexplored planetary sites beyond the polar barrens.

Exact 2026 roster will expand—follow Updates rather than treating every trailer backdrop as a guaranteed day-one map.

Environmental hazards beyond monsters

Even with threats untoggled, locations punish complacency:

  • Gravity quirks and physics piles that re-explode when kicked.
  • Toxic leaks and damaged life-support set dressing that becomes real friction in labs.
  • Blackouts and party-disrupting events that hit co-op harder than solo.
  • Meteor / slapstick lethality jokes in the pitch—stay humble in “safe” rooms.

Hazmat suits are company-mandated and still not enough. Play like the environment wants a sequel corpse—the next crew’s tutorial prop.

Choosing a location for your night’s goal

GoalBest current pickWhy
Learn tools / physicsFlying Canteen (monsters off)Dense mess, readable rooms
Teach co-op rolesFlying Canteen (monsters off → on)Tight callout practice
Survival cleaningLab or Canteen (monsters on)Specimen / restaurant pressure
Environmental pacingPolar FacilityCold shapes movement
Lore / vibes tourRotate all threeRestaurant vs lab vs ice fantasy

Progression and unlock framing

Climbing ranks unlocks new gear and levels. Treat each facility clear as both a paycheck and a rehearsal for harder contracts. Upgrade tools that counter the mess types a biome spams—liquid-heavy restaurants versus debris-heavy wrecks—using Cleaning equipment and the Equipment tier list. Broader rankings live on the Tier list hub.

Prep checklist before any drop

  1. Controls comfortable — Controls.
  2. PC ready — System requirements.
  3. Tool plan — Tools hub.
  4. Squad roles — Co-op guide.
  5. Threat policy — on, off, or teaching mode — Survive threats.
  6. Patch awareness — Updates, Demo & playtest notes.
  7. Storefront / community — Links, Wiki.

Closing navigation

Locations are the stage; tools and teamwork are the play. Start with the Canteen demo, study what Lab and Polar taught during playtest, and keep this page updated as Mythwright and Wildflame open more of the orbital maintenance catalog. When you need every tutorial in one list, return to the Guides hub.

The galaxy stays messy. Star Wipers stay booked.

FAQ

Frequently Asked Questions

Quick answers for Star Wipers before the next contract.

What location is in the free demo?

The Flying Canteen, an orbital restaurant disaster site with gore cleanup, alien chickens, and optional monsters.

Which maps were in the playtest?

Experimental Laboratory (research outpost gone wrong) and Polar Facility (ice-planet station where cold affects gameplay).

Will the full 2026 release include more facilities?

Yes—the pitch covers spacecraft, moon bases, orbital restaurants, alien research sites, and more. Track Updates for confirmed additions.

Do locations change if I disable monsters?

Layouts and mess remain; you simply remove creature pressure. Environmental and physics hazards can still complicate the job.

Where should I go for a room-by-room Canteen clear?

Use the Demo walkthrough guide, then return here to compare Lab and Polar facility fantasies.